Austin LaimosApr 2, 2020Two Months from Launch - and the World Stood StillThe team has been impacted by Covid-19 after the country came to a halt. People are in different places balancing school, work and home...
Austin LaimosJan 27, 2020What to Do When You Are Not PCThis semester I was tasked with making a program on a non-PC console. This was to create a portfolio piece that expands upon the typical...
Austin LaimosOct 12, 2019Game Engine Development: GodotHello again and welcome to Game Engine Development II! This time my classmates and I looked at the Godot Source Code to see how it works....
Austin LaimosSep 8, 2019New BeginningsHello everyone and welcome to a new edition of the blog. This semester will be about an exciting new game engine development coming...
Austin LaimosMay 4, 2019The Vampire CrewFor this last blog post I'm going to talk about some a bit unconventional, which is team dynamic. Specifically, team dynamic at 3 am,...
Austin LaimosMay 1, 2019Patching It All TogetherThis week was set out to be the "release" week, which meant patching the game all together, cleaning it up, and shipping it out. Since we...
Austin LaimosApr 27, 2019Game Fest Time!This weekend my team went to RPI's very own Gamefest to present our game, Gaze of the Abyss. While 7 people were slated to go, only 3 of...